![]() ![]() ![]() The next stage of the game’s development is the crowdfunding phase – the part where I say, “Here, download this free demo, it represents what the final product could be like. ![]() That would be horrifically irresponsible, and would only have devastating consequences later in development. There’s a giant list of things I’d rather be putting into the game, instead of working on bug fixes…but, hey, I can’t just ignore bug reports and leave egregious problems in the game. I hate that, instead of coming to you with a cool new update that will thrill and excite you, I have to come to you with a bug-fixing build – again. I hate that it’s been like this for about 8 weeks now. It’s not like I decide, “I choose to fix bugs for the next 2 weeks!” It’s more like, “Sadly, I have to fix a bunch of bugs before I can do the things I actually want to be doing with my time.” Fixing things that are broken takes priority over adding new things to the game. As a game developer, I’m not just going to willfully leave bugs in the game if I’m aware that they exist. But, if a bug gets reported, I can’t just leave it in the game. Hey, I also wish that I could have spent the past 2 weeks adding new features and content to the game, instead of fixing bugs. “No new features? No new content? I’m disappointed!” With that said, I think I can already predict what some of the comments are going to say. That means there are a total of 70 differences between this build and the previous build – that’s a lot! New build! 32 improvements and 38 bug fixes. ![]()
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